POLA KOMUNIKASI ORANG TUA BERHUBUNGAN DENGAN KECANDUAN GAME ONLINE PADA ANAK USIA SEKOLAH DASAR (7-11 TAHUN) DI SDN LANDUNGSARI 1 KECAMATAN DAU KABUPATEN MALANG
Abstract
Parental communication patterns play an important role in shaping the attitudes and behavior of children, if communication patterns are given less can cause children to find entertainment so addicted to online games. The purpose of this study was to determine the relationship of parents' communication patterns with online game addiction in elementary school age children (7-11 years) at SDN Landungsari 1, Dau District, Malang Regency. The study design used a correlative design with cross sectional approach. The study population was 35 children of primary school age (7-11 years), with the determination of the sample using simple random sampling in order to obtain a research sample of 32 respondents. Data collection techniques using instruments in the form of questionnaires parental communication patterns and online game addiction. The method used is the chi square test. The results of the study prove that the majority (71.9%) or 23 respondents received less parental communication patterns in elementary school age children (7-11 years) and the majority (59.4%) or 19 respondents experienced online gaming addiction in children elementary school age (7-11 years). Chi square test results showed a relationship between parents' communication patterns with online game addiction in elementary school age children (7-11 years) at SDN Landungsari 1, Dau District, Malang Regency, obtained p value = (0,000) <(0.05). Next researchers are expected to provide health education to elementary school students' parents about the negative impact of online games so that students can limit or control themselves to play online games.
Keywords: Primary School Age Children (7-11 Years), Online Game Addiction, Parent Communication Patterns"
Keywords
References
Aji, Chandra Zebeh. 2012. Berburu Rupiah Lewat Game Online. Yogyakarta: Bounabooks
APJII. 2014. Google. Dipetik Desember 01, 2014, dari http://Asosiasi%20 Penyelenggara%20Jasa%20Internet%20 Indonesia.htm
Anderson, C.A., & Dill, K.E. 2001. Video Game and Aggressive Thoughts, Feelings,and Behavior in the Laboratory and in Life. Journal of Personality and SocialPsychology, 2:No. 4, 772-790.
Barakat, Muhammad. 2013. Pria dan Wanita Satu Gerbong. Jakarta: Salemba Medika.
Children Now. 2001. Fair play? Violence, gender and race in video games. Los Angeles, CA: Children Now
CNN, 2017. https://www.cnnindonesia.com/teknologi/20171227151823-185 265009/who-akan-masukkan-kecanduan-main-game-jadi-kelainan-mental. Diakses pada Desember 2017
Greenfield & Gross. 2000. Childrens activities and development. The future of
children, 10(2), 123–144.
Gunarsah, A. 2012. Psikologi Keperawatan. Surakarta: Tiga Serangkai.
Guno, D. Canggah. 2018. Gambaran Perilaku Kecanduan Game Online Pada Anak Usia Sekolah Di Wilayah Kecamatan Magetan. Skripsi: Universitas Muhammadiyah Surakarta
Hurlock, E. B. 1999. Psikologi perkembangan suatu pendekatan sepanjang rentang kehidupan (Edisi Kelima). Jakarta:Erlangga.
Jap T, Tiatri S, Jaya ES, Suteja MS. 2014. The Development of Indonesian Online Game Addiction Questionnaire. PLoS ONE 8(4): e61098. doi:10.1371/journal.pone.0061098
Kusumawati, R., Aviani, Y. I., & Molina, Y. 2014. Perbedaan Tingkat Kecanduan (Adiksi) Games Online Pada Remaja Ditinjau Dari Gaya Pengasuhan. Rap Unp, 8(1), 88–99.
Kusumadewi, Theodora N, 2012, Hubungan antara Kecanduan Internet Game Online dan Ketrampilan Sosial pada Remaja. Skripsi, Jakarta Fakultas Psikologi Universitas Indonesia.
Masya, H., & Candra, D. A. 2016. Faktor Faktor Yang Mempengaruhi Kecanduan Game Online, 03(1), 153–169. https://doi.org/10.24042/KONS.V3I2.575
Nur Aziz, Ragil, 2011. “Hubungan Kecanduan Game Online Dengan Self Esteem Remaja Gamers Di Kecamatan Lowokwaru Kota Malang”. Skripsi, Universitas Islam Negeri Malik Ibrahim, Malang
Notoatmodjo, S. 2012. Promosi Kesehatan Teori dan Aplikasi. Jakarta: Rineka Cipta
Simon, R., Hartati, T., & Arsilah. 2007. Model permainan di sekolah dasar berdasarkan pendekatan DAP (developmentally apropriate practice). Diakses dari http://file. upi.edu/Direktori/FIP
Segrin, C. & Flora, J. 2008. Family Communication. New Jersey: Laurence Erlbaum Associates. Inc
Tjhin Wiguna , 2012. Gila Game, Majalah Tempo Edisi 3 Desember 2012, halaman 102
Tarwanto, W. 2012. Kebutuhan Dasar Manusia dan Proses Keperawatan. Jakarta, Salemba Medika.
Weinstein, A.M. 2010. ―Computer & Video Game Addiction—A Comparison between Game Users and Non-Game Users. The American Journal of Drug and
Wong, D. L. 2011. Wong’s nursing care of infants and children. St. Louis: Elsevier Mosby.
Young, K. S. 1998. Caught in the net: How to recognize the signs of internet addiction and a winning strategy for recovery. New York: John Willey..
Young, K. 2009. Understanding online gaming addiction and treatment issues for adolescents. The American Journal of Family Therapy, 37(5), 355-372.
Yudha, W. 2015. Pola Komunikasi Orang Tua Dengan Anak Pecandu Game Online (Studi Kasus Game Online Let's Get Rich Di SMA Muhammadiyah Pamulang Tangerang Selatan).
Alcohol Abuse, vol. 36, p. 268–276
Refbacks
- There are currently no refbacks.